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    <author>Gripen</author>
    <modified>2005-10-07T14:35:17Z</modified>
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      </source>
      <source id="pCube2-translate-animation-output">
        <float_array id="pCube2-translate-animation-output-array" count="21">
0.163972 0.699127 1.70716 0.163972 2.53695 0.526191 0.163972 1.47826 -1.40023 0.163972 9.6567e-002 -2.20181 1.8765 0.387037 0.457032 0.163972 0.60055 3.2249 0.163972 0.60055 1.70423 </float_array>
        <technique profile="COMMON">
          <accessor id="pCube2-translate-animation-output-accessor" source="#pCube2-translate-animation-output-array" count="7" stride="3">
            <param name="X" type="float" flow="OUT"/>
            <param name="Y" type="float" flow="OUT"/>
            <param name="Z" type="float" flow="OUT"/>
          </accessor>
        </technique>
      </source>
      <source id="pCube2-translate-animation-intan">
        <float_array id="pCube2-translate-animation-intan-array" count="21">
0 5.10507e-002 -3.28048e-002 0 0.155827 -0.621478 0 -0.232418 -0.25981 0 -0.250856 0.426957 0 0.100797 1.08534 0 0 0.226764 0 0 -0.506888 </float_array>
        <technique profile="COMMON">
          <accessor id="pCube2-translate-animation-intan-accessor" source="#pCube2-translate-animation-intan-array" count="7" stride="3">
            <param name="X" type="float" flow="OUT"/>
            <param name="Y" type="float" flow="OUT"/>
            <param name="Z" type="float" flow="OUT"/>
          </accessor>
        </technique>
      </source>
      <source id="pCube2-translate-animation-outtan">
        <float_array id="pCube2-translate-animation-outtan-array" count="21">
0 0.612609 -0.393657 0 0.103884 -0.414319 0 -0.581044 -0.649525 0 -0.112885 0.19213 0 6.71978e-002 0.723561 0 0 0.18897 0 0 -0.101378 </float_array>
        <technique profile="COMMON">
          <accessor id="pCube2-translate-animation-outtan-accessor" source="#pCube2-translate-animation-outtan-array" count="7" stride="3">
            <param name="X" type="float" flow="OUT"/>
            <param name="Y" type="float" flow="OUT"/>
            <param name="Z" type="float" flow="OUT"/>
          </accessor>
        </technique>
      </source>
      <source id="pCube2-translate-animation-interpolation">
        <Name_array id="pCube2-translate-animation-interpolation-array" count="21">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
        <technique profile="COMMON">
          <accessor id="pCube2-translate-animation-interpolation-accessor" source="#pCube2-translate-animation-interpolation-array" count="7" stride="3">
            <param name="X" type="name" flow="OUT"/>
            <param name="Y" type="name" flow="OUT"/>
            <param name="Z" type="name" flow="OUT"/>
          </accessor>
        </technique>
      </source>
      <sampler id="pCube2-translate-animation">
        <input semantic="INPUT" source="#pCube2-translate-animation-input"/>
        <input semantic="OUTPUT" source="#pCube2-translate-animation-output"/>
        <input semantic="IN_TANGENT" source="#pCube2-translate-animation-intan"/>
        <input semantic="OUT_TANGENT" source="#pCube2-translate-animation-outtan"/>
        <input semantic="INTERPOLATION" source="#pCube2-translate-animation-interpolation"/>
      </sampler>
      <channel id="pCube2-translate-animation-channel" source="#pCube2-translate-animation" target="pCube2/translate"/>
      <source id="pCube2-rotateX-animation-inputANGLE">
        <float_array id="pCube2-rotateX-animation-inputANGLE-array" count="7">
0 0.5 0.833333 1.66667 2.04167 2.29167 2.5 </float_array>
        <technique profile="COMMON">
          <accessor id="pCube2-rotateX-animation-inputANGLE-accessor" source="#pCube2-rotateX-animation-inputANGLE-array" count="7">
            <param name="TIME" type="float" flow="OUT"/>
          </accessor>
        </technique>
        <technique profile="MAYA">
          <param name="PRE_INFINITY" type="infinity" flow="IN">CONSTANT</param>
          <param name="POST_INFINITY" type="infinity" flow="IN">CONSTANT</param>
        </technique>
      </source>
      <source id="pCube2-rotateX-animation-outputANGLE">
        <float_array id="pCube2-rotateX-animation-outputANGLE-array" count="7">
0 -31.5034 0 0 0 0 -2.09417 </float_array>
        <technique profile="COMMON">
          <accessor id="pCube2-rotateX-animation-outputANGLE-accessor" source="#pCube2-rotateX-animation-outputANGLE-array" count="7">
            <param name="ANGLE" type="float" flow="OUT"/>
          </accessor>
        </technique>
      </source>
      <source id="pCube2-rotateX-animation-intanANGLE">
        <float_array id="pCube2-rotateX-animation-intanANGLE-array" count="7">
-0.875093 0 0 0 0 0 0 </float_array>
        <technique profile="COMMON">
          <accessor id="pCube2-rotateX-animation-intanANGLE-accessor" source="#pCube2-rotateX-animation-intanANGLE-array" count="7">
            <param name="ANGLE" type="float" flow="OUT"/>
          </accessor>
        </technique>
      </source>
      <source id="pCube2-rotateX-animation-outtanANGLE">
        <float_array id="pCube2-rotateX-animation-outtanANGLE-array" count="7">
-10.5011 0 0 0 0 0 0 </float_array>
        <technique profile="COMMON">
          <accessor id="pCube2-rotateX-animation-outtanANGLE-accessor" source="#pCube2-rotateX-animation-outtanANGLE-array" count="7">
            <param name="ANGLE" type="float" flow="OUT"/>
          </accessor>
        </technique>
      </source>
      <source id="pCube2-rotateX-animation-interpolationANGLE">
        <Name_array id="pCube2-rotateX-animation-interpolationANGLE-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
        <technique profile="COMMON">
          <accessor id="pCube2-rotateX-animation-interpolationANGLE-accessor" source="#pCube2-rotateX-animation-interpolationANGLE-array" count="7">
            <param name="ANGLE" type="name" flow="OUT"/>
          </accessor>
        </technique>
      </source>
      <sampler id="pCube2-rotateX-animationANGLE">
        <input semantic="INPUT" source="#pCube2-rotateX-animation-inputANGLE"/>
        <input semantic="OUTPUT" source="#pCube2-rotateX-animation-outputANGLE"/>
        <input semantic="IN_TANGENT" source="#pCube2-rotateX-animation-intanANGLE"/>
        <input semantic="OUT_TANGENT" source="#pCube2-rotateX-animation-outtanANGLE"/>
        <input semantic="INTERPOLATION" source="#pCube2-rotateX-animation-interpolationANGLE"/>
      </sampler>
      <channel id="pCube2-rotateX-animation-channelANGLE" source="#pCube2-rotateX-animationANGLE" target="pCube2/rotateX.ANGLE"/>
      <source id="pCube2-rotateY-animation-inputANGLE">
        <float_array id="pCube2-rotateY-animation-inputANGLE-array" count="7">
0 0.5 0.833333 1.66667 2.04167 2.29167 2.5 </float_array>
        <technique profile="COMMON">
          <accessor id="pCube2-rotateY-animation-inputANGLE-accessor" source="#pCube2-rotateY-animation-inputANGLE-array" count="7">
            <param name="TIME" type="float" flow="OUT"/>
          </accessor>
        </technique>
        <technique profile="MAYA">
          <param name="PRE_INFINITY" type="infinity" flow="IN">CONSTANT</param>
          <param name="POST_INFINITY" type="infinity" flow="IN">CONSTANT</param>
        </technique>
      </source>
      <source id="pCube2-rotateY-animation-outputANGLE">
        <float_array id="pCube2-rotateY-animation-outputANGLE-array" count="7">
0 0 0 0 0 0 -1.39005 </float_array>
        <technique profile="COMMON">
          <accessor id="pCube2-rotateY-animation-outputANGLE-accessor" source="#pCube2-rotateY-animation-outputANGLE-array" count="7">
            <param name="ANGLE" type="float" flow="OUT"/>
          </accessor>
        </technique>
      </source>
      <source id="pCube2-rotateY-animation-intanANGLE">
        <float_array id="pCube2-rotateY-animation-intanANGLE-array" count="7">
0 0 0 0 0 0 0 </float_array>
        <technique profile="COMMON">
          <accessor id="pCube2-rotateY-animation-intanANGLE-accessor" source="#pCube2-rotateY-animation-intanANGLE-array" count="7">
            <param name="ANGLE" type="float" flow="OUT"/>
          </accessor>
        </technique>
      </source>
      <source id="pCube2-rotateY-animation-outtanANGLE">
        <float_array id="pCube2-rotateY-animation-outtanANGLE-array" count="7">
0 0 0 0 0 0 0 </float_array>
        <technique profile="COMMON">
          <accessor id="pCube2-rotateY-animation-outtanANGLE-accessor" source="#pCube2-rotateY-animation-outtanANGLE-array" count="7">
            <param name="ANGLE" type="float" flow="OUT"/>
          </accessor>
        </technique>
      </source>
      <source id="pCube2-rotateY-animation-interpolationANGLE">
        <Name_array id="pCube2-rotateY-animation-interpolationANGLE-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
        <technique profile="COMMON">
          <accessor id="pCube2-rotateY-animation-interpolationANGLE-accessor" source="#pCube2-rotateY-animation-interpolationANGLE-array" count="7">
            <param name="ANGLE" type="name" flow="OUT"/>
          </accessor>
        </technique>
      </source>
      <sampler id="pCube2-rotateY-animationANGLE">
        <input semantic="INPUT" source="#pCube2-rotateY-animation-inputANGLE"/>
        <input semantic="OUTPUT" source="#pCube2-rotateY-animation-outputANGLE"/>
        <input semantic="IN_TANGENT" source="#pCube2-rotateY-animation-intanANGLE"/>
        <input semantic="OUT_TANGENT" source="#pCube2-rotateY-animation-outtanANGLE"/>
        <input semantic="INTERPOLATION" source="#pCube2-rotateY-animation-interpolationANGLE"/>
      </sampler>
      <channel id="pCube2-rotateY-animation-channelANGLE" source="#pCube2-rotateY-animationANGLE" target="pCube2/rotateY.ANGLE"/>
      <source id="pCube2-rotateZ-animation-inputANGLE">
        <float_array id="pCube2-rotateZ-animation-inputANGLE-array" count="7">
0 0.5 0.833333 1.66667 2.04167 2.29167 2.5 </float_array>
        <technique profile="COMMON">
          <accessor id="pCube2-rotateZ-animation-inputANGLE-accessor" source="#pCube2-rotateZ-animation-inputANGLE-array" count="7">
            <param name="TIME" type="float" flow="OUT"/>
          </accessor>
        </technique>
        <technique profile="MAYA">
          <param name="PRE_INFINITY" type="infinity" flow="IN">CONSTANT</param>
          <param name="POST_INFINITY" type="infinity" flow="IN">CONSTANT</param>
        </technique>
      </source>
      <source id="pCube2-rotateZ-animation-outputANGLE">
        <float_array id="pCube2-rotateZ-animation-outputANGLE-array" count="7">
0 0 0 0 0 0 3.40962 </float_array>
        <technique profile="COMMON">
          <accessor id="pCube2-rotateZ-animation-outputANGLE-accessor" source="#pCube2-rotateZ-animation-outputANGLE-array" count="7">
            <param name="ANGLE" type="float" flow="OUT"/>
          </accessor>
        </technique>
      </source>
      <source id="pCube2-rotateZ-animation-intanANGLE">
        <float_array id="pCube2-rotateZ-animation-intanANGLE-array" count="7">
0 0 0 0 0 0 1.13654 </float_array>
        <technique profile="COMMON">
          <accessor id="pCube2-rotateZ-animation-intanANGLE-accessor" source="#pCube2-rotateZ-animation-intanANGLE-array" count="7">
            <param name="ANGLE" type="float" flow="OUT"/>
          </accessor>
        </technique>
      </source>
      <source id="pCube2-rotateZ-animation-outtanANGLE">
        <float_array id="pCube2-rotateZ-animation-outtanANGLE-array" count="7">
0 0 0 0 0 0 0.227308 </float_array>
        <technique profile="COMMON">
          <accessor id="pCube2-rotateZ-animation-outtanANGLE-accessor" source="#pCube2-rotateZ-animation-outtanANGLE-array" count="7">
            <param name="ANGLE" type="float" flow="OUT"/>
          </accessor>
        </technique>
      </source>
      <source id="pCube2-rotateZ-animation-interpolationANGLE">
        <Name_array id="pCube2-rotateZ-animation-interpolationANGLE-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
        <technique profile="COMMON">
          <accessor id="pCube2-rotateZ-animation-interpolationANGLE-accessor" source="#pCube2-rotateZ-animation-interpolationANGLE-array" count="7">
            <param name="ANGLE" type="name" flow="OUT"/>
          </accessor>
        </technique>
      </source>
      <sampler id="pCube2-rotateZ-animationANGLE">
        <input semantic="INPUT" source="#pCube2-rotateZ-animation-inputANGLE"/>
        <input semantic="OUTPUT" source="#pCube2-rotateZ-animation-outputANGLE"/>
        <input semantic="IN_TANGENT" source="#pCube2-rotateZ-animation-intanANGLE"/>
        <input semantic="OUT_TANGENT" source="#pCube2-rotateZ-animation-outtanANGLE"/>
        <input semantic="INTERPOLATION" source="#pCube2-rotateZ-animation-interpolationANGLE"/>
      </sampler>
      <channel id="pCube2-rotateZ-animation-channelANGLE" source="#pCube2-rotateZ-animationANGLE" target="pCube2/rotateZ.ANGLE"/>
    </animation>
  </library>
  <scene name="ObjecAnim">
    <extra>
      <technique profile="MAYA">
        <param name="START_TIME" type="float" flow="IN">0</param>
        <param name="END_TIME" type="float" flow="IN">3.</param>
      </technique>
    </extra>
    <node id="pCube1" name="pCube1">
      <rotate sid="rotateZ">0 0 1 -7.27235</rotate>
      <rotate sid="rotateY">0 1 0 113.2</rotate>
      <rotate sid="rotateX">1 0 0 -5.09644</rotate>
      <instance url="#pCubeShape1-lib"/>
    </node>
    <node id="pCube2" name="pCube2">
      <translate sid="translate">1.16236 0.187264 -1.03512</translate>
      <rotate sid="rotateZ">0 0 1 0</rotate>
      <rotate sid="rotateY">0 1 0 0</rotate>
      <rotate sid="rotateX">1 0 0 0</rotate>
      <instance url="#pCubeShape2-lib"/>
    </node>
  </scene>
</COLLADA>
